Detail of award:
BSc (Hons) Esports including Integrated Foundation Year 2020 entry
Name of award: BSc (Hons) Esports
In order to achieve the named award
above, students must meet all requirements of this award map
STAGE 1a
|
Code |
Title |
Credits |
Status |
Pre-Requisites |
||||
|
Transition to University – Learning
to Learn |
40 |
Compulsory |
None |
|||||
|
Investigating
Your Subject |
20 |
Compulsory |
None |
|||||
|
Foundations in Business,
Marketing and Management |
20 |
Compulsory |
None |
|||||
|
Negotiated Learning Project |
40 |
Compulsory |
None |
|||||
|
|
|
|||||||
Code |
Title |
Credits |
Status |
Pre-Requisites |
|
||||
Understanding
esports Media |
20 |
Compulsory |
None |
|
|||||
Doing Sport
and Exercise Psychology in the Digital Age |
20 |
Compulsory |
None |
|
|||||
Ready,
Player One? Gameplay and Academic Skills |
20 |
Compulsory |
None |
|
|||||
Esports
Event Fundamentals |
20 |
Compulsory |
None |
|
|||||
Digital
esports Marketing |
20 |
Compulsory |
None |
|
|||||
Esports
Business Fundamentals |
20 |
Compulsory |
None |
|
|||||
Students must take the compulsory
modules.
Successful completion of stage 1 (120 credits at level 4 or above) leads to Certificate of Higher Education.
STAGE 2
Code |
Title |
Credits |
Status |
Pre-Requisites |
Ready,
Player 2? Coaching, Strategy and Analysis for Esports |
20 |
Compulsory |
None |
|
Business
Strategy for esports |
20 |
Compulsory |
None |
|
Esports Event Theory and Design |
20 |
Compulsory |
None |
|
Sports Leadership and Team Dynamics |
20 |
Designated |
None |
|
Esports Commentating and Documentaries |
20 |
Designated |
None |
|
Esports
Branding, Media & Marketing |
20 |
Designated |
None |
|
Casting and
Streaming |
20 |
Designated |
None |
|
Esports
Event Production and Delivery |
20 |
Designated |
Students must take all the compulsory
modules plus three designated modules.
Successful completion of stage 2 (240 credits including 100 at level 5 or above) leads to Diploma of Higher Education.
OPTIONAL PLACEMENT YEAR
Code |
Title |
Credits |
Status |
Pre-Requisites |
Sport Optional Placement Year (SOPY) |
20 |
Designated |
120 credits at Level 4 and Level 5. |
Students taking the optional placement year must take SPO2050
STAGE 3
Code |
Title |
Credits |
Status |
Pre-Requisites |
Esports
Development Project |
40 |
Compulsory |
||
Esports
Industry Experience |
20 |
Designated |
None |
|
Business
Success in the Global esports Market |
20 |
Designated |
None |
|
Psychology
of Peak Performance |
20 |
Designated |
None |
|
Managing
esports Marketing Campaigns |
20 |
Designated |
||
Social and
Welfare Issues in Sport |
20 |
Designated |
None |
|
Global
Sport Media* |
20 |
Designated |
None |
|
Esports
Event Production and Delivery# |
20 |
Designated |
SPO2062 |
Students must take SPO4010 plus four designated modules. Please note students
who are enrolled on or have completed SPO2066 cannot take SPO3073.
Students who do not complete the Honours Degree will be eligible
for an Ordinary Degree in the named subject upon successful completion of a
minimum of 60 Level 6 credits. These can be from any Level 6 modules, whether
identified as compulsory or designated.
Successful completion of 300 credits, including 100 at level 5 or above and 60 at level 6 leads to an Ordinary Degree.
Successful completion of stage 3 (360 credits
including 100 at level 5 or above and 120 at level 6) leads to an Honours
degree.
ShesportsIFY20
23/1/23
*new module
#new module due to credit level increase