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Games Design Top-Up BA (Hons) is structured to prepare students to become Game Designers with practical application taking precedence over theoretical work. You will be expected to already have a good working knowledge of Game Engines, Art packages and design theory.
You will join current third year Games Design BA (Hons)students to work on a number of portfolio-based projects and a substantive personal project. You will be able to share your experiences with current Game Design students and collaborate on team projects.
Highlights
Up-to-date workstation hardware and software in dedicated laboratories, including Wacom Cintiqs and Wacom Intuos
Dedicated Games Labs and Out of Hours Access Labs
Guest lectures from industry specialists, previous talks include Rare, Splash Damage, Codemasters, Ubisoft, Lockwood Publishing, Sony and FreeStyle Games
Yearly group projects, which allow for a real-life games development experience
Industry experienced tutors
Student using a virtual reality headset, as part of their class work during Animation or Games.
Class session, where academic is teaching class about animations with a visual demonstration.
Students use a mixture of software including touch screens for their design work.
Academic talking to three students during a class session, using the computers and real work for discussion
Example of the computer suites for Game and Animation courses.
Example of the type of academic and group discussion that takes place in Animation and Games classes
Entry Requirements
Applicants on this Game and Design Top Up course are expected to have completed a HND, DipHE or FdA in traditional art and design, computing, graphics or a related subject area.
All selected applicants will be invited for a portfolio review and discussion. International students may submit their portfolio electronically.
For more more information on how to make an application, please visit our How to Apply page.
If you are an International student and would like information on making an application, please see our How to Apply page.
All International and EU students applying for a course with us must meet the following minimum English language requirements:
IELTS 6.0 (or equivalent) with a minimum of 5.5 in all bands for study at undergraduate level
For information regarding English language requirements at the University, please see our IELTS page
Games Industry Events
Games Design students often have opportunity to work with students from across the programmes at Game Jam events such as Brains Eden, where we have previously had winning teams!
Course Content
What you’ll learn on Games Design Top Up Degree
We will give you creative skills, technical software skills and industry knowledge, which are all required by leading games developers. You will produce a personal portfolio of your work to reflect industry and professional practice needs, informed by historical and contemporary references, cultural and social contexts.
The life cycle of Game production
You will focus on the game design sides of the Games Art industry, but you will be exposed to the whole life cycle of game production from the initial ideas process to final release stage. You will work with programmers from the Games Programming BA (Hons) and artists from the Games Art BA (Hons) so that you understand games development for specific markets in 2D and 3D formats.
Methods of Learning
We aim to make learning an engaging and enjoyable experience from our extensive online resources and face to face teaching on this Game Design University Top Up. We will enrich your experiences of Games Design principles, help you to further develop analytical skills, and encourage you to evaluate and recommend solutions required to create engaging gaming experiences.
Games Design (Top-Up) – Teaching & Learning support
Teaching and learning occurs through a variety of methods, with practical’s, workshops and learning how to use new techniques and software. Learners will have around 12 hours contact time per week, with the expectation of matching this with their own time. Sessions can be longer or shortened depending on the activity e.g. attending industry events.
All of the module tutors use our virtual learning environment (NILE) to provide additional resources to facilitate your independent learning.
Assessments
Assessment methods include writing specific reports, blogs, articles, giving presentations, and submission of portfolios. All modules are assessed through 100% coursework.
Please note the modules shown here relate to the academic year 24/25. The modules relating to the academic year 25/26 will be available from June 2025.
As the final module of the Group Project series this module aims to place significant emphasis on independent learning, development and responsibility, through the creation of a social game following industry practices.The production process and design of the groups games, are student-directed and supported through a module supervisor in conjunction with some, tutor lead lectures.The games should demonstrate the understanding of the complete development life cycle (design through to publication), where the final submission should be aimed at appearing in the public domain.This game ought to be seen by the students as a ?marque product? worthy of appearing in their professional portfolio, to assist with gaining employment.
The objective of the module is to encourage students to explore the potential of innovative or unconventional technology to construct genuinely new, interactive experiences.
The main aim of the module is to ensure students are fully aware of the needs and expectations of the contemporary digital industry through an understanding of its social, economic and cultural climate. The module aims to enable students to pitch projects in terms of concept and business models; establishing and maintaining a personal website; identifying trends and market possibilities; encouraging participation in competitions; developing presentation and self-promotional skills; making job applications and preparing for interview.
The module integrates and draws together the various aspects of the programme gained during study at levels 4, 5 and 6.The main aim of the module is to ensure students are prepared for their first steps towards the industry, by allowing them opportunity to develop a body of highly polished work demonstrated and refined via regular critiques of work in progress.This module gives them opportunity to specialize on developing content for their portfolio. The work developed will be as close to industry standard and expectations, as feasible, and will be tailored towards the specific areas of the individuals interest such as; Concept Art, Environment Art, Animation, UI design etc.This module is to support through mentoring the individual students on their professional journey.
Whatever your ambitions, we’re here to help you to achieve them. We’ll support you to identify the skills you’re learning during your Game and Design course, find your strengths and secure practical experience so that when it comes to applying for jobs or further study you’ll feel confident in standing out from the crowd. We’ve created the Northampton Employment Promise because we are so confident that if you focus on your studies and complete one of our awards you’ll be highly employable by the time you graduate. Putting you in a great position to secure employment or continue your studies.
Fees quoted relate to study in the Academic Year 25/26 only and may be subject to inflationary increases in future years.
UK – Full Time: £9,535*
International – Full Time: £17,000
* The 2025/26 annual tuition fee for undergraduate courses has not yet been confirmed by the Department for Education but is expected to be £9,535 for year one. UON will adjust fees annually in line with government policy.
For information on the scholarships available to you, please see our scholarships page.